When you paste this into the VE table, you will have to do this:
- flatten out any large spikes or holes,
- bring the surrounding (i.e. unhit) cells to the same values (i.e. interpolate).
VE seems to go up quite alot in higher RPM/MAP area (lower right corner), what are your engine mods...?
I see that you applied the low cell count filter... you also need to apply the transient filter.